The great ability for anyone to create awesome mods for games we love leads to this wide range of locations to aquire them from. Instead, they’re downloaded to the workshop folder, steamappsworkshopcontent960690. EDIT: Figured it out, not the workshop folder but the common/Rimworld/Mods folder.
I've found the workshop/content folder, but when I copy the mod into the folder it doesn't show up in my game.
I made the Mods folder but Steam didn’t put the mod(s) there Note that even though the Mods folder needs to exist to use any mods, Steam Workshop mods are not downloaded to this folder. I want to include a mod downloaded from the forum in my steam Rimworld game. Steam Workshop mods CANNOT guarantee compatibility, and installing multiple workshop mods will likely lead to issues. Which means even a third party client which would let you manage your mods centrally for multiple destinations would have the same lack of incentive to be used. Relaunch the game and enjoy your downloaded mods Extra Info/FAQ. Steam users are advised to use the Steam Workshop download - but ONLY IF YOU DONT PLAN ON USING ANY OTHER MODS. There is then very little incentive to upload to another. The main issue i believe is the number of useful small mods that people release on the client they use for managing mods on their system. This seems out of scope of there minmalist style when this functionality is covered by clients from modnexus ect. When at a page for a Steam workshop item, you can rate it: thumbs up or down. For example: if I subscribed to 'Portal 2 map name' every time I loaded Portal 2 (assuming thats what its used for) it would be at the latest version, ready to play. The alternative to which would be gog doing there own version. Using it makes it so you will be kept up-to-date with whatever you downloaded. This would not be upto gog, but steam for whom there is no incentive to open up one of the benefits of their ecosystem to a direct competitor.
While this would be great for us the consumers.